Rules

The main rules of a typical game of Plunder! are detailed here.

New Characters
(Main article, Character Creation)

Starting Out
A brand new character in Plunder! consults with the DM regarding his Dual-Class and Abilities. This does take time, but here is where a new player can really bring out their characters personality and strengths. The DM is to decide if a character's skills are balanced and how much Energy an attack will cost, but the character is free to come up with their own ideas of skills to use in their adventure.

Onward, for great justice!
As a player goes forward in his journey, he will encounter enemies, that when defeated, reward Grit Points. This is essential for progression in the game. The DM decides what quests are available for the player, and how the player's story progresses.

Stats
(main article, Stats)

All characters start with two base stats. For all classes except Corsairs, the base stats are ATK and DEF. Corsairs cannot use the DEF stat, therefore DEF is replaced by SPD. All new players can choose 3 extra stats to go along with their base stats. A full list of those stats can be found in the main Stats article.

All classes have a special stat bonus, but if a player doesn't choose those stats as one of their extras then the bonuses obviously do not apply.

Standard Attacks
When you attack an enemy in Plunder!, the damage is calculated by the formula D8*ATK, where D8 = a D8 roll, and ATK and is your total Attack stat. Attack is increased by weapon bonuses and stat increases.

Skills
Skills are determined by the DM and the Player, and those can affect combat in a variety of ways.