Chroknight

The Chroknights are an elite group of warriors who base their attacks around time travel. They realize that time travel is a very risky business, so they don't just let anybody into the clan. The chroknight is an Echelon (a class not available in the beginning of the game) that relies on the player's strategic ability. Most Chroknights live in the settlement of Lynx (specifically, the city of Audacity) Time travel in Plunder uses the idea of the timeline being set in its current form (EX: Going back in time to kill your mother would cause an event such as your sword falling apart or something), but you can "jump" between timelines to see what would happen in other instances.

Note: Certain items (like this one) have "Time Aggression," a phenomenon where an alternate timeline may be accessed without

'''BEWARE: If you jump to a timeline where you are marked for death, you WILL not make it out alive. '''

BEWARE (AGAIN): If you do not do something that you were supposed to do in a situation that you HAD to do (like the killing of Taniwa) that event in that timeline WILL happen by any means, even if it ends up destroying half of the planet.

Becoming a Chroknight:
You may either prove yourself of your worthiness (complete Time Trials) or be invited to join. To become a pure Chroknight, you must renounce both of your classes and all of your armor and weapons, yet you may keep your raw stats (unlike the Harmonknights)

Benefits of Chroknight:
The Chroknight is generally a mix between Knight and Manipulator, but they only learn time-based melee and spells. Some of their spells are as follows:

Pause: Gives yourself an extra turn. Uses 10 EN.

Rewind: Choose how many turns you wish to have a cloneself (x), then create a clone of yourself to battle with. After x turns, your original character dissapears from battle (as he jumps back in time to help you past self). For each turn into the future your clone's HP is multiplied by .9x (EX: you have 200 HP. You create a clone from 2 turns into the future. Your clone will have 162 HP). Uses 10 EN.

Replay: Negate the effect of the last turn/set amount of time. Uses 10 EN.